U3L05 - method inputs
This lesson drills what Trevor teaches in U3L05
Pre-requirements:
- You have performed each of previous drills to reach a top speed, and then repeated top speed 10x
- Follow this for all drills explainer
- Or this if you haven't even installed the drills yet installation
Summary of what is drilled
A Disciplined Approach? holds that these items should never again allow any confusion in your mind about this list of what Trevor covered in this lesson:
COVERED IN THE LESSON
- creating a method that sets the properties of an object
Instructor Administered Test
- Create a new project
- Create a new package
- Create a new class with a new
public static void main
method - declare and assign an int variable named wahHoo of 73
- create the class for Dinosoar with the String properties of weight, color, length
- from the main method, declare and instantiate a Dinosoar object named wilbur
- from the main method, set the properties of oscar using dot properties
- create a method named
getDetails
within Dinosoar that returns a String explaining what the weight, color and length of the dinosoar - create a method named
setDetails
within Dinosoar that sets all relevant String properties of the weight, color and length of the dinosoar - print the wilbur object in the console and observe the details